iPhone Cool Projects. Benjamin Jackson, Gary Bennett, Matthew Rosenfeld, Michael Ash, Neil Mix, Steven Peterson, Wolfgang Ante

iPhone Cool Projects



Download iPhone Cool Projects



iPhone Cool Projects Benjamin Jackson, Gary Bennett, Matthew Rosenfeld, Michael Ash, Neil Mix, Steven Peterson, Wolfgang Ante ebook pdf
Publisher: Apress
Language: English
Page: 234
ISBN: 143022357X, 9781430223573

The iPhone and iPod touch have provided all software developers with a level playing field—developers working alone have the same access to consumers as multinational software publishers. Very cool indeed! To make your application stand out from the crowd, though, it has to have that something extra. You must learn the skills to take your apps from being App Store filler to download chart-topping blockbusters.

Developers with years of experience helped write this book. Spend some time understanding their code and why they took the approach they did. You will find the writing, illustrations, code, and sample applications second to none. No matter what type of application you are writing, you will find something in this book to help you make your app that little bit cooler.

The book opens with Wolfgang Ante, the developer behind the Frenzic puzzle game, showing how timers, animation, and intelligence are used to make game play engaging. It moves on to Rogue Amoeba's Mike Ash explaining how to design a network protocol using UDP, and demonstrating its use in a peer-to-peer application—a topic not normally for the faint of heart, but explained here in a way that makes sense to mere mortals. Gary Bennett then covers the important task of multithreading. Multithreading can be used to keep the user interface responsive while working on other tasks in the background. Gary demonstrates how to do this and highlights traps to avoid along the way.

Next up, Canis Lupus (aka Matthew Rosenfeld) describes the development of the Keynote-controlling application Stage Hand, how the user interface has evolved, and the lessons he has learned from that experience. Benjamin Jackson then introduces two open source libraries: cocos2d, for 2D gaming; and Chipmunk, for rigid body physics (think “collisions”). He describes the development of Arcade Hockey, an air hockey game, and explains some of the code used for this.

Neil Mix of Pandora Radio reveals the science behind processing streaming audio. How do you debug what you can't see? Neil guides you through the toughest challenges, sharing his experience of what works and what to watch out for when working with audio. Finally, Steven Peterson demonstrates a comprehensive integration of iPhone technologies. He weaves Core Location, networking, XML, XPath, and SQLite into a solid and very useful application.

Software development can be hard work. Introductory books lay the foundation, but it can be challenging to understand where to go next. This book shows some of the pieces that can be brought together to make complete, cool applications.

What you’ll learn Add multitouch controls to your applications. Detect motion for spatial application interaction. Build applications that use both wi-fi and cellular connections. Understand and use GPS information for geo-location. Use the built-in microphone and play sounds and alerts. Optimize your use of limited screen real estate. Who this book is for

All iPhone application developers with any level of experience or coming from any development platform

Table of Contents Designing a Simple, Frenzic-Style Puzzle Game Mike Ash’s Deep Dive Into Peer-to-Peer Networking Doing Several Things at Once: Performance Enhancements with Threading All Fingers and Thumbs: Multitouch Interface Design and Implementation Physics, Sprites, and Animation with the cocos2d-iPhone Framework Serious Streaming Audio the Pandora Radio Way Going the Routesy Way with Core Location, XML, and SQLite

About the Author

Gary Bennett is president of xcelMe.com. xcelMe teaches iPhone/iPad programming courses online. Gary has taught hundreds of students how to develop iPhone/iPad apps, and has several very popular apps on the iTunes Apps Store. Gary's students have some of the best-selling apps on the iTunes App Store. Gary also worked for 25 years in the technology and defense industries. He served 10 years in the U.S. Navy as a Nuclear Engineer aboard two nuclear submarines. After leaving the Navy, Gary worked for several companies as a software developer, CIO, and President. As CIO, he helped take VistaCare public in 2002. Gary also co-authored iPhone Cool Projects for Apress. Gary lives in Scottsdale, Arizona with his wife Stefanie and their four children.

Michael Ash is a 20-something world traveler and Mac programmer working for Rogue Amoeba. He has a bachelor's degree in computer science from the University of Wisconsin-Milwaukee and a master's degree in computer science from the Université d'Orléans. He currently resides in the Washington, DC, area and is a glider pilot.

David Peterson is a Solution Architect with Microsoft Consulting Services specializing in enterprise application architecture and development. He has eighteen years experience in software development with both Microsoft and a large Canadian retail organization and has extensive experience is architecting, building and deploying enterprise scale applications in mission critical environments for financial institutions, government and corporate organizations.

David is a Microsoft Certificated Solution Developer focusing on technologies such as Microsoft .NET Framework, Commerce Server, SQL Server, Visual C#, Visual Basic, Windows Communication Foundation, Windows Workflow, Smart Client and ASP.NET web development.

James Bennett is a web developer for the World Company of Lawrence, Kansas, and is a major contributor to the Django project. His current role within the Django community is as the software project's release manager.



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